(I will continue to update this, there are lots of matchups I haven't faced much yet) With just 1 wrangler and only 4 raptors it's almost always enough because of chip damage from your minions and hero power. However with 1 Warsong Wrangler that goes up to 27 damage and 2 wranglers = 37 damage. That may have been okay back in the day but it's nothing in todays wild. Raw Damage - hitting the opponent with 5 raptors + rhino = 17 damage. Also there are enough "discover a card form your deck" effects that you can find exactly the card you need, whether it's buzzard to draw more, springpaw to combo with a buzzard in your hand or rhino to finish them off. This is now totally different! Mainly thanks to the Starving Buzzard unnerf you can now draw A TON of cards both before and after you play Queen Carnassa. There used to be a contradiction between playing lots of 1-drops to complete the quest, but then chaining together lots of raptors without drawing any other 1-drops and finding a Tundra Rhino amongst all those trash cards. However, now that everything has Rush or can be given Rush by Animated Broomstick you still get to dictate the trades even when behind.īad Topdecks - This is the biggest change. Turn 1 - It used to be a huge sacrifice to surrender turn 1 as hunter to play the quest because it would be hard to regain tempo. Why did this deck used to be bad but is now much better? ![]() This definitely isn't tier 1 but it is able to climb if you play it well. Across all versions of the deck I had a 63% win rate from 87 games and this final version went 11 to 4 to get me to legend.Įver since the original hunter quest came out I've wanted to create a viable deck to go around it, but it's never been remotely good until now.
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