New downloads can be created just by tagging a release in the default branch. The default branch should contain the plugin itself. The "gh-pages" branch of the repository should contain the cover image and screenshots, and may also host a web page providing more information about the plugin. The preferred way to host a plugin is to create a GitHub repository for it. Ideally, the download link changes every time a new version of the mod is released, both so that older versions remain accessible and so that the game client will be able to tell from the path when a new version is available. (You can edit your preferences file to set the window size to an exact value.)Ī download link to a zip file. All screenshots should have a 16:9 aspect ratio, e.g. Disabled ships will show up as grey on the minimap and when you target them. Boarding Once a ship has been disabled, you can board it by targeting it and pressing the board key, B by default. One or more screenshots of the plugin in action. There are three basic different types of weapons in Endless Sky: guns, turrets, and secondary weapons (mostly missiles). The main thing is that you will need to work really hard to get the some of the best equipment on your ship. These will all be required to be a certain size, but I haven't decided yet what the size should be. The best human ship is very dependent on what you want, the Bactrian is a great all-rounder but true warships (especially unlocks) like the Leviathan, Falcon or Dreadnought (Free World unlock) will be better at combat. To support both that and a more detailed plugin listing here on the website, each plugin will need to provide, at minimum:Ī title, author name, and short description.Ī longer description to be shown if the user clicks on a particular plugin in the gallery to view more information.Ī list of tags to be used when filtering the plugin list.Ī "cover image" representing the mod. They will spew forth many bullets, shells, and good old fashion death dealing.Instructions for creating plugins are on the wiki.Įventually, it will be possible to download and install plugins from within the game. We have already been discussing what we both think that would look like, kind of a nifty world war II version of the originals. I always wanted to see what they would look like as a major faction, and it looks like that day is today. This will, in turn help me figure out pricing.Įmalgha will be receiving an overhaul. With that, I will have a good idea what mass the ships should have, this will allow me to design engines, heat, and power ratios for the ships. A big thing I need to do, is to do some power->mass->outfit capacity calculations. The ships are wonderfully super, but their outfits are completely screwed up atm. I want to add enough, to make sure that players can enjoy the new 'galaxy' but leave enough room for growth. I am already trying to figure out where to put everything on the map. The next thing we will be doing is doing the minor races, and adding in more systems. He does a fantastic job filling in those little blanks that I leave all over the place.Of course, we still need to fix the engine glow. There is still a LOT of stuff to do, but Edwin Gibson has been amazingly helpful. The death star has a superlaser, kinda like cheating. Already have a working prototype death star, albeit it is buggy. T2- Don't know what particular style these will follow, but they will dominate the inferior two tiers with ease. EG Voinian fighters were complete crap in EVO, and they are crap still. T1- Voinian/EV ships - I have already made some Voinian ships too balanced. Some of the most powerful ships will overlap with the weaker ships of the next tier. Already, I am studying the original games balance system, and trying to figure out a stepped Tier system of progression to match. More ships, outfits, and systems to go with them? (So you can't just buy them from the beginning, you dirty cheaters!) :PĪll of this will follow a simple progression. Phone Numbers 224 Phone Numbers 224468 Phone Numbers 2244683192 Teleisa Rieti. I am changing the plan to focus on adding worlds specifically to house the super ships outside of the main game.Ī larger pool of outfits, and more ships. New ships, and outifts that are necessary for the ship to function.Part of Balance is limited availability. I don't know how far I will take it, but we will see. This 'mod' will be released in a series of stages.
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